Xors3D. First demo

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Hi ppl! Latest news from Rubux Team:

Here is the first attempt to make something serious using Xors3d.
Mostly all effects are created using shaders.
The grass: instancing, random movement of each unit, perpixel lighting.
The water: reflections and refractions.
Buildings: normal mapping, specular, diffuse, lightmap.
Boxes which are threw after 'space' pressing: burning.
The swing: soft rope which updates via shader using data recieved from PhysX.
PostProcess Effects (press 0-9 to activate).
Ground: blending to materials using vertices with alpha. Lightmap's also present.
Physics: the swing, player movement, collisions, etc.
Important! This demo uses approximately 150MB of VideoRam. So if you've got less VRam than the demo needs select 'Medium' texture quality. Otherwise you'll see FPS fall. 'Glowworms' is a heavy effect. So if your FPS is low, turn them off.

1) Demo Full (bin + media) - http://rubux.net/index.php?option=com_ionfiles&func=download&fileid=16&Itemid=53

2) Demo Src (bb only) - http://rubux.net/index.php?option=com_ionfiles&func=download&fileid=17&Itemid=53

3) Xors3d update - http://rubux.net/index.php?option=com_ionfiles&func=download&fileid=1&Itemid=53