TURBOCHOMP work in progress

Miscellaneous Forums/Blitz Showcase/TURBOCHOMP work in progress

uh...why not something like 640x480 or 800x600 for this game? ;)

When the chooser works, I'll let you put the resolution that works for you. It's true that this game will play slow with onboard GPU no matter what, as it uses post processing (which I might add an option to disable that).

For those that can play the game, I have upgraded the game status to alpha and uploaded it on FileFront. There are 20 levels to play on now, and many bugs fixed, and gameplay enhancements! Last version had 20 downloads, thank you! Hope this one gets little more popular, as it's really much better! There are zombies in the last levels, so beware ;)
http://hosted.filefront.com/JackMoore/

Notes on gameplay:
- When you have bombs at ytour disposal, press spacebar to use one
- If you're stuck in a level, press enter to timeout
- If you got all the rings, pressing enter will move to the next level
- capturing stars has many benefits: better time bonuses, more predictable teleport, for example

EDIT: Just uploaded Alpha 2. Now there are 22 levels :) CTRL-E will disable post process effects (for slower computers). There is also a config file for 800x600 (term.cfg) for low specced computers. The game still takes a good chunk of video memory (probably more than 64 megs, which I will address later).

EDIT2: Uploaded alpha 3 which has minor fixes + a demo mode.