Global and Collisions

Blitz3D Forums/Blitz3D Beginners Area/Global and Collisions

Gabriel, I dl'd FragMotion and it exported nicely, thank you for the heads up.

Odd though, now my bullets go through the badguys instead of registering a hit.

I did not change the code StevieG posted above with the exception of course LoadMD2 instead of the LoadAnimMesh and finally AnimateMd2.

I put back the Animate common command, and the common LoadAnimMesh command and all i swell again.

So the puzzling question is this, when using MD2 format do I need to do any "special" stuff for my coll/global/const orders?

I look in the help files under the MD2 section but could not find anything directly stating that...but then again this is the first time I've ever used the MD2 format.