Gabriel, I dl'd FragMotion and it exported nicely, thank you for the heads up.
Odd though, now my bullets go through the badguys instead of registering a hit.
I did not change the code StevieG posted above with the exception of course LoadMD2 instead of the LoadAnimMesh and finally AnimateMd2.
I put back the Animate common command, and the common LoadAnimMesh command and all i swell again.
So the puzzling question is this, when using MD2 format do I need to do any "special" stuff for my coll/global/const orders?
I look in the help files under the MD2 section but could not find anything directly stating that...but then again this is the first time I've ever used the MD2 format.
Odd though, now my bullets go through the badguys instead of registering a hit.
I did not change the code StevieG posted above with the exception of course LoadMD2 instead of the LoadAnimMesh and finally AnimateMd2.
I put back the Animate common command, and the common LoadAnimMesh command and all i swell again.
So the puzzling question is this, when using MD2 format do I need to do any "special" stuff for my coll/global/const orders?
I look in the help files under the MD2 section but could not find anything directly stating that...but then again this is the first time I've ever used the MD2 format.