I'm exporting modular geometry pieces out of 3dsmax (corridors, rooms etc, using max units set to metric, with the intention of snapping them together in b3d to make random 3D dungeons.
But..i have no idea what blitz's internal world scale is based on so there is no way I can position the pieces correctly. Does blitz use a scaling measurement system shared by 3d modelling apps or is it some completely arbitrary system?
Can anybody help?
But..i have no idea what blitz's internal world scale is based on so there is no way I can position the pieces correctly. Does blitz use a scaling measurement system shared by 3d modelling apps or is it some completely arbitrary system?
Can anybody help?