@Mortiis: I've tested swift shadow lib but I have not solved the problem with geometry bug on some mesh objects. The lib is good for small games but my games are very complex and that is problem. Otherwise I would have used it.
But the fastlibs are very compatible with many graphic cards and very fast in rendering. I'm sure, that MikhailV can make a fast shadow lib. It is better when we initialize only one DLL for extended DX7 funtions. Otherwise there can be conflicts.
We need a revolution in shadow system. :)
But the fastlibs are very compatible with many graphic cards and very fast in rendering. I'm sure, that MikhailV can make a fast shadow lib. It is better when we initialize only one DLL for extended DX7 funtions. Otherwise there can be conflicts.
We need a revolution in shadow system. :)