Larrabee: Biggest Graphics Revolution Since 3DFX?

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I am not interested in running OpenGL on the CPU, but I am very interested in writing a software renderer. It bypasses all the driver issues that have plagued developers, and it allows more freedom for the exceptional to excel.

I almost want to start a multicore renderer now in C and just hope it doesn't require too much adjustment for a 32-core CPU.

GPU vendors are going to pay a price for their years of bad drivers. The minute devs have a viable alternative they will ditch the GPU.

I could see this happening in two phases; a basic rendering API would replace DirectX/OpenGL, and then an engine could be built on top of that.