FlameDuck: Isn't it amazing how many people are openly professing to be so unethical to state they would not abide by a contract they signed?
There are many of us here who remember when all a computer did was boot into whatever version of BASIC was burned into its ROM. You learned to push the language to the extreme. If you were lucky you might be able to get more power and control out of assembly language. There were a few like the TI-99 4/A which had an extended BASIC cartridge that was more powerful or the CoCo2 which had an extended BASIC chip you could stick on the motherboard and solder a jumper. Back then you didn't have updates to the programming language or new updates to the graphical systems to look forward to.
I see screenshots of people using B3D to produce things that look better than the majority of 3D games on the store shelves. Leadwerks has shown that necessity is the mother of invention. He wanted a powerful 3D engine and wrote one with BlitzMax itself, along with building various editors/deigners with BlitzMax.
By the nature of the industry, anything Mark creates will be outdated when it is released. Just as the biggest game manufacturer with a multi-million dollar budget and a team of pros using the best engine on the market, will produce a game that is outdated by the time their game is released a year or more later.
BlitzMax seems pretty darn powerful and stable. The majority of issues reported seem to be with MaxGUI and Seb is working on that. In reality, you could use the third-party GUIs for your game, or access Windows API directly to create the GUI for your editor or app if you do not like MaxGUI.
My wife and I always told our kids, and now our grandkids that the more you pester us about something, the slower we will go in getting it done. If people have been acting like this about Max3D for the eight years GfK has been here, it is no shock Mark takes his time. There is no way I would go out of my way to work my but off or help whiny brats.
It doesn't? Ah... that explains why 8 out of 10 people here think I'm an arse, then. :)
People thinking you are an arse has its advantages. It saves you money when it comes time to send out Christmas cards and presents. :D That's exactly my point. I've been on these forums for eight years now and for as long as I can remember the same old people have been carping on about needing Function X or Feature Y in order to do what they want to do.
You can almost excuse the youngsters who do it, but there are many who are old enough to know better and they have no excuse. There are many of us here who remember when all a computer did was boot into whatever version of BASIC was burned into its ROM. You learned to push the language to the extreme. If you were lucky you might be able to get more power and control out of assembly language. There were a few like the TI-99 4/A which had an extended BASIC cartridge that was more powerful or the CoCo2 which had an extended BASIC chip you could stick on the motherboard and solder a jumper. Back then you didn't have updates to the programming language or new updates to the graphical systems to look forward to.
I see screenshots of people using B3D to produce things that look better than the majority of 3D games on the store shelves. Leadwerks has shown that necessity is the mother of invention. He wanted a powerful 3D engine and wrote one with BlitzMax itself, along with building various editors/deigners with BlitzMax.
By the nature of the industry, anything Mark creates will be outdated when it is released. Just as the biggest game manufacturer with a multi-million dollar budget and a team of pros using the best engine on the market, will produce a game that is outdated by the time their game is released a year or more later.
BlitzMax seems pretty darn powerful and stable. The majority of issues reported seem to be with MaxGUI and Seb is working on that. In reality, you could use the third-party GUIs for your game, or access Windows API directly to create the GUI for your editor or app if you do not like MaxGUI.
My wife and I always told our kids, and now our grandkids that the more you pester us about something, the slower we will go in getting it done. If people have been acting like this about Max3D for the eight years GfK has been here, it is no shock Mark takes his time. There is no way I would go out of my way to work my but off or help whiny brats.
generally, such a contract will only allow the employer to claim right and legally enforce ownership of IP that is produced during work hours or produced with company equipment/IP or relates to their products. basically, the company owns all work you create while "within the scope of employment".
You also need to hire a new paralegal who knows how to research case law. Those statements are incorrect for the USA. Although they are too numerous to list, the latest major case in the USA was last month in US District Court. The "damage phase" is currently in process to determine how much damages the plaintiff will receive. The jist is the "designer" in question merely conceived an idea while employed as a designer at the company who is a plaintiff. After leaving that company, the man acted upon that old idea with another company, in clear violation of his previous contract. Depending on the jury's decisions, the damages awarded could approach a billion dollars.