The nice thing are the samples of the engine. And the funny thing is that, whilst rendering, my CPU doesn't get to 100% usage like when I use blitz3D. I'm not saying it's faster, I'm saying it doesn't use up all the power of the CPU.
And has amazing shader application (a simple kinda like LoadShader function) - If only I knew how to program on HLSL :D
(the good thing about shader language is that it's much more logic than code. You need only 6 lines to do a hell of an effect).
And has amazing shader application (a simple kinda like LoadShader function) - If only I knew how to program on HLSL :D
(the good thing about shader language is that it's much more logic than code. You need only 6 lines to do a hell of an effect).