Reading from Blitz3D into DX9 (is this possible?)

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The nice thing are the samples of the engine. And the funny thing is that, whilst rendering, my CPU doesn't get to 100% usage like when I use blitz3D. I'm not saying it's faster, I'm saying it doesn't use up all the power of the CPU.

And has amazing shader application (a simple kinda like LoadShader function) - If only I knew how to program on HLSL :D
(the good thing about shader language is that it's much more logic than code. You need only 6 lines to do a hell of an effect).