You edit the Lua scripts on XCode, click "Build & Run", and that's all!
The underlying engine is Objective-C I assume. Being able to code in Lua having wrapped all the gfx stuff sounds like a reasonable way to RAD things up though -- that's very handy info (and reminds me that Lua is pretty much the only 'in' language that my local Waterstones doesn't have a book for. Grrrr!) This might sound like a daft question, but how easy is it to debug stuff in Lua compared to native code on iPhone? (I ask because I remember error messages getting dumped to the console when I used Lua with Allegro rather than the application window -- I'm wondering what happens when a script goes tits-up in, say, the iPhone emulator). iPhone support?
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