This should work ...
;Load Actor(s) SeedRnd MilliSecs() For loop = 1 To 15 a.actor = New actor a\entity = CopyEntity( scifiguy ) EntityType a\entity,TYPE_BADGUY EntityRadius a\entity,rsize# Animate a\entity,1,.5,1 PositionEntity a\entity,Rnd(1,200),32,Rnd(1,290) ScaleEntity a\entity,.12,.12,.12 ;SG NameEntity a\Entity, Handle(a) ;SG Print loop Next ;Shooting the badguy If CountCollisions(b\sprite)>0 ;this is my bullet ;SG Entity = EntityCollided(b\sprite,TYPE_BADGUY) ;collisions have been set via Const If Entity > 0 a.actor = Object.actor( EntityName( Entity ) ) If a <> Null enemy_hit_counter=enemy_hit_counter+1 EmitSound bad_guy_sound,a\entity RotateEntity a\entity,0,270,0 If enemy_hit_counter=>1 score=score+5115 PlaySound spawn_sound kill_counter=kill_counter+1 HideEntity a\entity TranslateEntity a\entity,0,-200,0 PositionEntity a\entity,80,-1,-88 ShowEntity a\entity enemy_hit_counter=0 EndIf EndIf EndIf EndIf