The full text of the Larrabee paper can be downloaded from Intel *** here ***
Interestingly is has graph showing a Ray Traced scene at a resolution of 1024x1024 with 234K triangles at about 4M rays per frame.
With a 16 Core Larrabee at 1 Ghz it renders at >40 fps.
With a 32 Core Larrabee at 1 Ghz it renders at >70 fps.
Interestingly also it mentioned that "Kd-trees are typically 25MB
and are built dynamically per frame." - O.o
Of course as native Larrabee code, these wouldn't have to suffer from Intel Graphics Drivers ;)
Interestingly is has graph showing a Ray Traced scene at a resolution of 1024x1024 with 234K triangles at about 4M rays per frame.
With a 16 Core Larrabee at 1 Ghz it renders at >40 fps.
With a 32 Core Larrabee at 1 Ghz it renders at >70 fps.
Interestingly also it mentioned that "Kd-trees are typically 25MB
and are built dynamically per frame." - O.o
Of course as native Larrabee code, these wouldn't have to suffer from Intel Graphics Drivers ;)