Larrabee: Biggest Graphics Revolution Since 3DFX?

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The full text of the Larrabee paper can be downloaded from Intel *** here ***

Interestingly is has graph showing a Ray Traced scene at a resolution of 1024x1024 with 234K triangles at about 4M rays per frame.

With a 16 Core Larrabee at 1 Ghz it renders at >40 fps.
With a 32 Core Larrabee at 1 Ghz it renders at >70 fps.

Interestingly also it mentioned that "Kd-trees are typically 25MB
and are built dynamically per frame." - O.o

Of course as native Larrabee code, these wouldn't have to suffer from Intel Graphics Drivers ;)