I just applied a million fake light calls on that little sucker. Blitz didn't seem to care. However, I am not sure whether or not it can keep up with blending that much.
I have further called 10 million fake lights. Again, Blitz3D did not complain.
Play around with it.
Use a loop with LightMesh ent, rand(255), rand(255), rand(255), rand(-50,50), rand(-50,50), rand(-50,50)
That will throw random colour lights from random directions.
I have further called 10 million fake lights. Again, Blitz3D did not complain.
Play around with it.
Use a loop with LightMesh ent, rand(255), rand(255), rand(255), rand(-50,50), rand(-50,50), rand(-50,50)
That will throw random colour lights from random directions.