Like I asked in another thread but was ignored, would it not be possible to write some kind of BlitzMax-to-C code converter (or to whatever the language for the iPhone in XCode is - ObjectiveC
...
I for one would probably pay a reasonable amount to be able to bridge the gap to the iPhone. It's a good market and it's going to explode.
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or if you truly believe it's a great market, do the leg work and learn objective-c... I've never found a 'new language' as being a barrier to me wanting to develop on a specific platform. If the drive is there, then those who want it the most will take it upon themselves and get it first. Blitzmax is great (it works on 3 OS's!!!), but this isn't the first time I've seen someone wanting Blitzmax on <insert new platform here> because it's the only language they seem 'familiar' with instead of giving other languages for that platform a try.
Guess what? By the time Blitzmax hits the iPhone (if at all), it will already be saturated by mediocre games and difficult for anyone to stand out. Those developers that will actually make a big splash on this new market aren't waiting for a Blitzmax-ish library to help them.
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