UR-AstroMiner Released

Miscellaneous Forums/Blitz Showcase/UR-AstroMiner Released

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We did use some external libraries, Nuke Glory, spritecandy and particle candy.

Nuke glory was required because of its ultimate dynamic collision updating. Doubt i could had pulled off the speed of AstroMiner if i used a in-house collision solution.

The main goal behind astro miner was to keep it's performance scalable. I wanted the game to be able to run on older hardware ( with some options turned off ) but I didnt want to punish those of us with recent hardware. So you can actually jack up the eye candy as much as you want based on your hardware.