It does look good. I think I'm missing some of its more advanced features/effects because my laptop doesn't support them. I'll try it again again on my desktop later.
What's the lightmapper like, compared to gile[s]?
Also, I just noticed that I need a mouse to use the Scene Viewer properly (no third button).
I agree with what you say about not suiting every game, but it does seem like a good way to prototype and make fairly conventional (media centric) games. I've used Virtools in the past, which has some similarities, which made it fairly quick to adapt to.
The thing I'm also not sure about is how to get a good workflow going: switching between mouse and typing alot can be a pain.
What's the lightmapper like, compared to gile[s]?
Also, I just noticed that I need a mouse to use the Scene Viewer properly (no third button).
I agree with what you say about not suiting every game, but it does seem like a good way to prototype and make fairly conventional (media centric) games. I've used Virtools in the past, which has some similarities, which made it fairly quick to adapt to.
The thing I'm also not sure about is how to get a good workflow going: switching between mouse and typing alot can be a pain.