I wonder how many people actually play the whole of the free hour in a demo?
I don't expect its many. Actually I wouldn't expect many to give it more than 20 minutes.
I don't expect its many. Actually I wouldn't expect many to give it more than 20 minutes.
I play the demos until I don't want to any more. So for something good I often play the whole hour out frantically and then at the end consider buying it (time management games often do this to me). Other games I sometimes play anywhere from 5 mins to 40 mins before I feel I've seen enough. With Fairway I know that many people did play the whole demo and buy the game (much higher % than for most games esp. on Mac). Playing only 8 mins certainly won't give a good feel for the game and what it has to offer, but if people don't like what they are seeing in those 8 mins then fair enough. We tried to make it so that people would want to keep on playing, but it obviously doesn't work for everyone. (The mini-games *may* come up as a result of WILDCARDS which are not introduced until level 2 or 3 or something. We couldn't break the game rules by showing a mini-game really early).
Sorry therevills that we've gone off topic but hopefully this will be good into for tuning your next game demo! :-)