Don't get offended IPete2 I was just kidding man. I'm not a megolomaniac :)
Although I have no scaling problems in 3D World Studio, Blitz3D units are
much smaller than 3DWS ones. That creates a lightmapping problem. Blitz
scale is just too small for 3DWS to calculate shadows even if you set the
highest lightmapping texture size.
Although I have no scaling problems in 3D World Studio, Blitz3D units are
much smaller than 3DWS ones. That creates a lightmapping problem. Blitz
scale is just too small for 3DWS to calculate shadows even if you set the
highest lightmapping texture size.