First, Xors doesn't provide any terrain LOD, so a 256x256 terrain uses about 131072 polygons, and a 512x512 uses about 524288 polygons! And that is too many for a terrain.
As soon i have finished my Terrain CLOD part, i'll release an alpha version, as i still need a lot of the physics part. But all the rendering is almost done, when the terrain part is finished. ;-)
As soon i have finished my Terrain CLOD part, i'll release an alpha version, as i still need a lot of the physics part. But all the rendering is almost done, when the terrain part is finished. ;-)