bisectmesh() function?

Blitz3D Forums/Blitz3D Programming/bisectmesh() function?

_33: Wow. That's pretty close to what I was looking for, and better written than mine would have been. I've been browsing his code archive articles; there are several good ones in there.

He does calculate the missing vertices, just doesn't close them with triangles (his purpose was to create a smooth edge). It should be pretty simple to close the gap.

srcoder: Thanks for the tip. I'll check that out too.