Sounds like a fun project.
BSP maps slice geometry exactly across a plane and creates two triangles from any triangle that bisects the plane (it creates the additional vertex from a edge/plane intersect calculation) That would give a very clean cut and would make it slightly easier to calculate the vertices/faces to make up the "hole".
Anyone know of code to do that?
BSP maps slice geometry exactly across a plane and creates two triangles from any triangle that bisects the plane (it creates the additional vertex from a edge/plane intersect calculation) That would give a very clean cut and would make it slightly easier to calculate the vertices/faces to make up the "hole".
Anyone know of code to do that?