Well think about it, say you wanted to slow the character down when it hits sand. What you would normally do is use IMAGESCOLLIDE to see if your character image is colliding with the sand image.
There is no real difference here, because in the end, you're just drawing the images to the screen just as you would any other image. So, just do:
There is no real difference here, because in the end, you're just drawing the images to the screen just as you would any other image. So, just do:
IF IMAGESCOLLIDE(playerimage,playerx,playery,frame,tileimage,tilex,tiley,1)