He says he didn't use any smoothing, but smooth groups. 16,306 is the triangle count of the model. There is also a quad based mesh in the website which makes 8500ish poly. He specially designed it for lowpoly and games. He also pointed it's not good for subdivision dividing as it's aimed for a low poly model.
You can talk to him if you have any problems. Or me...
You can talk to him if you have any problems. Or me...