Hey RJ - welcome. :)
Check out the stickied newbie thread that I've got in this (Beginner's) forum. I've tried to put a lot of the common questions in there. There are a couple links in there that are worth their weight in gold, IMO.
Blitz can be a relatively unfriendly language if you are looking for really well-documented examples and tutorials... a lot of the Blitz documentation doesn't explain itself well, and it's not searchable via the IDE. Also, a lot of the tutorials that you find can be out of date. But! If you stick with it, you will gain a great skill - the ability to ferret out the meaning of code by just reading it. Blitz certainly taught me to be able to find the clues in code to figure out what it does, and to keep attacking a problem from all sides until you figure it out.
Unless you're planning on selling your startup project, I would recommend just throwing in whatever stuff you have lying around. Don't spend too much time making sounds and art for a game you don't plan to spread around - your main goal is to get better at programming in Blitz.
The Framework is a great tool to start learning this stuff - definitely check out the Framework forums, since questions specific to it get answered there. Digging into how the Framework works will really make you a better programmer. Well - at least it did for me. :)
Best of luck!
Check out the stickied newbie thread that I've got in this (Beginner's) forum. I've tried to put a lot of the common questions in there. There are a couple links in there that are worth their weight in gold, IMO.
Blitz can be a relatively unfriendly language if you are looking for really well-documented examples and tutorials... a lot of the Blitz documentation doesn't explain itself well, and it's not searchable via the IDE. Also, a lot of the tutorials that you find can be out of date. But! If you stick with it, you will gain a great skill - the ability to ferret out the meaning of code by just reading it. Blitz certainly taught me to be able to find the clues in code to figure out what it does, and to keep attacking a problem from all sides until you figure it out.
Unless you're planning on selling your startup project, I would recommend just throwing in whatever stuff you have lying around. Don't spend too much time making sounds and art for a game you don't plan to spread around - your main goal is to get better at programming in Blitz.
The Framework is a great tool to start learning this stuff - definitely check out the Framework forums, since questions specific to it get answered there. Digging into how the Framework works will really make you a better programmer. Well - at least it did for me. :)
Best of luck!