; render reflection-meshes only to small texture SetBuffer TextureBuffer (texReflect) CameraViewport cam, 0, 0, TextureWidth(texReflect), TextureHeight(texReflect) ShowEntity pReflect RenderEntity pReflect,cam,1,2 HideEntity pReflect ; render main scene (without reflection-meshes) SetBuffer BackBuffer() CameraViewport cam, 0, 0, GraphicsWidth(), GraphicsHeight() ShowEntity pNormal RenderWorld
RenderEntity is faster than 2 full renders..... only have a problem with the z-order on alpha entities... but, is pretty simple to fix. D: