Reflections with bump

Blitz3D Forums/Blitz3D Programming/Reflections with bump

Er, no, HLSL is for DirectX. Taken from wikipedia:

In Direct3D, shaders are programmed with High Level Shader Language, or HLSL, but the types and complexity of shader programs allowed differ depending on what version of Direct3D is used.


Still, we are left out with the DirectX 7 API. I wonder what MikhailV is using to do those effects. Maybe the rest of the D3D 7's library?