If you're making money using BLIde, you have to purchase at last one plus license. It costs a very small amount of money, usually selling 1 copy of a commercial project covers the whole cost of one single BLide Plus license (if not more)... I would suggest you to download the free version and give a deep try, then decide by yourself. BLIde development is taking a lot of time and that's the only way I can continue supporting it.
To the BLIde stability issues. Obviously as every software on active development, there are always things to improve but I think BLIde has reachead a more than ready and production state. There a are lots of satified customers and projects being actively developed using BLIde.
Additionally the BLIde Plus license introduces some interesting additional features to BLIde and, gives you access to all future BLIde updates, and to the currently existing BLIde Add ons, as the pro publisher and the BLIde Font Machine Editor.
To the BLIde stability issues. Obviously as every software on active development, there are always things to improve but I think BLIde has reachead a more than ready and production state. There a are lots of satified customers and projects being actively developed using BLIde.
Additionally the BLIde Plus license introduces some interesting additional features to BLIde and, gives you access to all future BLIde updates, and to the currently existing BLIde Add ons, as the pro publisher and the BLIde Font Machine Editor.
Whatever my game does when it executes certainly has nothing to do with the text editor it was written in.
Yes, the question is not what's your game or app doing at runtime. It is a licensing issue. BLIde Free Edition license is limited to the production of free software and prototiping. Basically, if you're making money using BLIde, you have to purchase a plus license, or you'll be violating the license terms.