Blitz3D + Sprite Candy > BlitzMax? (and other q's)

BlitzMax Forums/BlitzMax Programming/Blitz3D + Sprite Candy > BlitzMax? (and other q's)

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I have Blitz3D+SpriteCandy, and its a great addition and definately an easy way to get great looking games up and running in a short time.

But I am so used to how Bmax is working now, and I wouldn't want to go back, os I ended up doing what JGOware did, and that is I made my own SpriteCandy like module for Bmax. This way I am able to use the more advanced features of Bmax, while still having the 2D sprite effects I want, that is 3D hardware driven.

Its the best of the two worlds, but if you aren't sure you would want to take on the task of making your own sprite system for Bmax, then there are a couple still available for sale you might want to take a look at, or you might want to go the Blitz3D+SpriteCandy way. Its definately a high quality product.

I am not sure why you would want to package some of Bmax up to be used with Delpi/C#, and I am not sure why you think that that combo would offer anything better than just sticking with Bmax. If its games in the casual 2D genre, then Bmax is more than capable already, and its crossplatform, so it would allow for taking advantage of the Apple market which according to some people is fairly large in the casual game genre.