I've purchased Blitz Max quite a while ago but I've recently checked out the Blitz3D + Sprite Candy demo and it's absolutely amazing!
Yep, it is. Is Blitz3D + Sprite Candy really a better solution for 2D games?
Depends. I don't need X-platform but prefer Bmax language to B3D. On the other hand Bmax is missing some pretty basic 2D stuff that I think should be native and is included in B3D.
Finally, does BlitzMax support render targets at all or the stencil buffer? XNA makes it incredibly easy to use the stencil buffer and/or create render targets but this doesn't seem possible in BlitzMax?
One of the things Bmax is missing and I can't believe it hasn't been added in the last x years (5?) A few people have tried to add it but it's not easy and never seems to work OK for everybody.