NA
Cool - because I had to change the glowfx in Tank Universal to FastExt at the last minute - TomsDX7test.dll was conflicting/crashing with an overlay used by a particular portal. - so fastExt was a bit of a lifesaver.
But fastExt's glow is better in many ways - much faster than doing another render(totexture) and although it's a bit more garish, it's made the firefights more colourful again.
(By the way, that Steam wrapper Simon was working on is up and running. Don't think he's wrapped everything - but you might like to get in contact with him. I've been remiss as I've been so busy.)
Cool - because I had to change the glowfx in Tank Universal to FastExt at the last minute - TomsDX7test.dll was conflicting/crashing with an overlay used by a particular portal. - so fastExt was a bit of a lifesaver.
But fastExt's glow is better in many ways - much faster than doing another render(totexture) and although it's a bit more garish, it's made the firefights more colourful again.
(By the way, that Steam wrapper Simon was working on is up and running. Don't think he's wrapped everything - but you might like to get in contact with him. I've been remiss as I've been so busy.)