KingPod,
Thanks for the reply.
Yes, your method is the one I'm using. It's the middle step - work out where the mouse is in relation to coords at the center of the screen - that is the tricky bit. That's trying to relate mouse position in pixels to world coordinates.
I guess the question can be restated; how many world units per pixel are there for a given camerazoom? (in CameraProjMode(cam,2) - orthographic projection).
CameraPick would solve it, but works unreliably for me in this view. Any ideas on that front?
Thanks for the reply.
Yes, your method is the one I'm using. It's the middle step - work out where the mouse is in relation to coords at the center of the screen - that is the tricky bit. That's trying to relate mouse position in pixels to world coordinates.
I guess the question can be restated; how many world units per pixel are there for a given camerazoom? (in CameraProjMode(cam,2) - orthographic projection).
CameraPick would solve it, but works unreliably for me in this view. Any ideas on that front?