So either nobody knows or nobody understands the question. (Or nobody gives a smeg).
Let's try again:
You know how in Google Maps you use the scroll wheel to zoom in and out? And how it zooms in and out toward the place you are pointing to?
Well I want to do that in my Blitz3D game. I'm viewing it in orthographic projection (cameraprojmode(cam,2), so only x and y are relevant. It should be possible to find the world x and y coords from the mousex() and mousey() values and the current camerazoom().
(Why not just use 2D graphics instead, you ask? Because 3D graphics make it much easier to add shading and such.)
Anyone?
Let's try again:
You know how in Google Maps you use the scroll wheel to zoom in and out? And how it zooms in and out toward the place you are pointing to?
Well I want to do that in my Blitz3D game. I'm viewing it in orthographic projection (cameraprojmode(cam,2), so only x and y are relevant. It should be possible to find the world x and y coords from the mousex() and mousey() values and the current camerazoom().
(Why not just use 2D graphics instead, you ask? Because 3D graphics make it much easier to add shading and such.)
Anyone?