How does the FLIP command work ? Does my main loop cycle through time and time again, ignoring FLIP until it's time to swap the buffers to the screen ?
Or does program execution halt until its time to swap the buffers to the screen ?
I'm using the FLIP command in it's default form. Framerate is based on whatever the user's screen is running at (in this case 60Hz). I'm using framerate independent timing (delta time)
Or does program execution halt until its time to swap the buffers to the screen ?
I'm using the FLIP command in it's default form. Framerate is based on whatever the user's screen is running at (in this case 60Hz). I'm using framerate independent timing (delta time)