WhiteWidow,
Well I think with a lot of (and I mean a lot) hard work and serious maths you may be able to do something with B3d collisions, but it really isn't worth it if you want to create something which a physics library does with its eyes shut.
Which library ? Hmmm for your idea, any of them. So think ahead a little and download some of the demos and see which you think would best suit your needs.
The libraries are all very good. JV-ODE (which uses ODE a free open source physics engine) is very good and support is excellent, price is very very reasonable too.
Others I have messed with and like are Newton and Ageia all these are available with wrappers for use purchase and by Blitz forums members, so support shouldn't really be an issue, although it may be as some members do not frequent this site.
Good luck with your project, and keep us informed
IPete2.
Well I think with a lot of (and I mean a lot) hard work and serious maths you may be able to do something with B3d collisions, but it really isn't worth it if you want to create something which a physics library does with its eyes shut.
Which library ? Hmmm for your idea, any of them. So think ahead a little and download some of the demos and see which you think would best suit your needs.
The libraries are all very good. JV-ODE (which uses ODE a free open source physics engine) is very good and support is excellent, price is very very reasonable too.
Others I have messed with and like are Newton and Ageia all these are available with wrappers for use purchase and by Blitz forums members, so support shouldn't really be an issue, although it may be as some members do not frequent this site.
Good luck with your project, and keep us informed
IPete2.