Before buying Blitz3D I looked at many different game creation languages. In the end I decided Blitz was the best choice and bought it.
Today the choice is less clear. There are many similar products competing in the game creation market, and there will be more appearing in the future. The pond that BRL are swimming in is becoming increasingly crowded.
In short, the "can't be arsed" approach to marketting that BRL appear to adopt, is probably not going to be good enough for much longer.
Today the choice is less clear. There are many similar products competing in the game creation market, and there will be more appearing in the future. The pond that BRL are swimming in is becoming increasingly crowded.
In short, the "can't be arsed" approach to marketting that BRL appear to adopt, is probably not going to be good enough for much longer.