Actually i found out that it can work.
all you have to do is just not assign keyframes to the joints that you want to turn
all you have to do is just not assign keyframes to the joints that you want to turn
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.