Huh... I can't get it to work on B3D, much less MiniB3D. I must be doing something wrong. Do I need to call CelShader() outside the main loop, then AnimatedCelShade(model) in the loop before RenderWorld?
Toon shading without shaders?
BlitzMax Modules Forums/MiniB3D/Toon shading without shaders?The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.