But, it would still be quicker than reading all the individual pixels. You could render the screen at half the res, as i don't think the player would notice 1 pixel being visible.
Something to try out i reckon. I take on board your point about various texture filters though. That could trip you up...
And yep, we're talking about blitz3d. Maybe the rendertotexture function in the FastExtend lib might help.
Something to try out i reckon. I take on board your point about various texture filters though. That could trip you up...
And yep, we're talking about blitz3d. Maybe the rendertotexture function in the FastExtend lib might help.