When I export multi-mesh terrians from T.ED, I always get an index out of bounds error using the epr loader if I use alpha vertex texturing. If I use a supertexture instead, it works fine, but it's blurry. Also, I can use a alpha vertex if my terrain is a single mesh. How do I properly use a multimesh terrain from T.ED in Blitz with alpha vertex texturing?
T.ED Terrain Issues
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