Well, I tried to use v0.51, but once I made it compile and run it almost worked with old "begin / end max2d" code, but 3d objects were all black. Then when I converted the code to use new max2d code it totaly broke. I am still planning to upgrade, but don't have the time for it at the moment.
And it's #5 today :)
And it's #5 today :)