Occulsion idea

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So that's why you were wanting that ;o)

Ok then, so: If i rendered the scene to a texture, in full resolution, THEN, applied the texture to a sprite, and moved the sprite away from the camera, or scaled it, the resulting mipmap would do what i need, by blurring and decreasing it's size? Then all i would need to do is read the small area in the centre of the screen for colour information?

I will need to do some tests on that...