Why could he just make game that everyone want to play with GAMEPLAY
Because, like sinu said, he wants to make movies. Sounds quite reasonable to me.
Except he's wrong. Black & White did almost exactly what Kojima is describing. Sure it was a gameplay element, but there's no (valid) reason it can't be applied to non-gameplay elements as well. I think Mr. Kojima, what modern games are lacking is impeccable art direction, story writing, and game design. Not plants that grow.
Exactly. What exactly is now the next-level of gaming.
I'm thinking games like Spore, The Sims, maybe a little Black & White and The Movies. At least those are the games that spring to mind as most innovative in terms of gameplay and user interface. Crysis didn't have poor sales, just not as much as they had hoped for the vast expense and resources that went into the game.
How do you figure that? Any game that does not recuperate it's development costs did not sell well.