Ok thanks. But if the configfile is being saved in a C++ program and then being read in BlitzMax it causes errors.
The save instructions are the same so I don't understand why I can't save a config file in my C++ program. It should be portable.
Is there any chance the garbage collector would mess things up?
The save instructions are the same so I don't understand why I can't save a config file in my C++ program. It should be portable.
Is there any chance the garbage collector would mess things up?