CGI vs. Old Fashioned cell animation

Miscellaneous Forums/General Discussion/CGI vs. Old Fashioned cell animation

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hand drawn is always time consuming
even the digital retouching of a scanner darkly took for ever to do, they could have cheated and let the computer do the tracing but they wanted it to look like it was done by hand and the best way to do that was ... to do it by hand

southpark is cgi even though its made to look like craft paper animation, they avoid 3D elements as much as possible

ive seen a degredation in anime over the years, ok some were never hot to begin with but these days shoveling out a kids show on time and on budget means we dont get the quality of akira, no do we expect to, but if cornes must be cut then corners are cut.

as for movie studios wishing to do a movie in a cell painted style asked a traditional studio and a render farm how much the render farm would be way cheaper, perhaps their skills not as good as pencil on paper artists, but the movie studio out to make money as well as a movie (regardless of story content) is going to want the cheapest option

it would be nice if traditional animators work was digitally painted and 'filmed' in software as those are the two avenues of mistakes
a busy screen needs alot of acitates changed and some might get in the wrong order (there was a bloop reel on a transformers DVD showing these kinds of things) and painting requires painting the small front details first then working backwards
again if you miss something out you cant add it later as you would be painting onto the front of the acetate and not the back

but also going totally 3D gives directors the chance to make dramatic camera angles and change the film on the fly, one option hard to make by hand and the other almost impossible without more time

and as for TRON it needed a lot of hand painting of B&W blowen up frames to get the coloured look, a look that now would be totally CG