Some of the errors popping up:
This one comes in right after I call a method (getRenderMode() or any other) on what seems like a successfully loaded config file. This error pop ups if the configuration file was created and saved within the C++ game.
The weird thing is that I'm able to access its data members. The code below crashes at the 3rd line. But the data that was stored inside the config file is being shown by the first 2 print statements.
I'm thinking that my BlitzMax glue isn't properly written. Does anyone have an idea?
Unhandled Exception: appstub.linux signal handler 11
This one comes in right after I call a method (getRenderMode() or any other) on what seems like a successfully loaded config file. This error pop ups if the configuration file was created and saved within the C++ game.
The weird thing is that I'm able to access its data members. The code below crashes at the 3rd line. But the data that was stored inside the config file is being shown by the first 2 print statements.
Print "Screen mode: " + config.screen_mode Print "Render mode: " + config.render_mode Print "Render mode from method: " + config.getRenderMode()
I'm thinking that my BlitzMax glue isn't properly written. Does anyone have an idea?