Box2D API Changes

BlitzMax Modules Forums/Brucey's Modules/Box2D API Changes

So I update my code and everything seems working fine for the moment.
Even the collision *bug* :-)

As we speak about interation I'm wondering one thing on project created with Box2D.
I can't see any informations about the fixed rate logic.
Probably because Box2D is doing this itself to ensure good simulation result.

This fixed rate is welcome in my game but currently I just develop my ideas without ever think about this important aspect.
I will probably ask this inside the Box2d forum but do you think it's a bad idea with Box2d (fixed rate logic?) to be cycle based ?