BP
I managed to go through and make another round of optimisations - there were a stack of entitydistance commands I could pull out for example) and I'm most happy about making the glow fx 'dynamic' - that really helps with keeping framerates up.
I managed to go through and make another round of optimisations - there were a stack of entitydistance commands I could pull out for example) and I'm most happy about making the glow fx 'dynamic' - that really helps with keeping framerates up.