The Brucey SVN URL is available here : http://code.google.com/p/maxmods/source/checkout
The Brucey Box2d Module SVN is available here : http://maxmods.googlecode.com/svn/trunk/box2d.mod/
Finally TortoiseSVN is available here : http://tortoisesvn.tigris.org/
And I think you can find a good tutorial on how to use it here : http://www.mind.ilstu.edu/research/robots/iris4/developers/svntutorial/
Personally I just install TortoiseSVN, allow contextual integration in Windows XP, create a new folder (for example inside: mod\bah.mod\box2d.mod) left clic on it and chose SVN Checkout then past the SVN URL (http://maxmods.googlecode.com/svn/trunk/box2d.mod/) into the URL of repository input textbox.
It's all you have to do to get the last sub version Brucey working on.
Don't forget to compile on every new SVN Update you will make.
There is plenty advantages of using SVN.
You will probably find that by yourself ;)
Hope this help Rico
The Brucey Box2d Module SVN is available here : http://maxmods.googlecode.com/svn/trunk/box2d.mod/
Finally TortoiseSVN is available here : http://tortoisesvn.tigris.org/
And I think you can find a good tutorial on how to use it here : http://www.mind.ilstu.edu/research/robots/iris4/developers/svntutorial/
Personally I just install TortoiseSVN, allow contextual integration in Windows XP, create a new folder (for example inside: mod\bah.mod\box2d.mod) left clic on it and chose SVN Checkout then past the SVN URL (http://maxmods.googlecode.com/svn/trunk/box2d.mod/) into the URL of repository input textbox.
It's all you have to do to get the last sub version Brucey working on.
Don't forget to compile on every new SVN Update you will make.
There is plenty advantages of using SVN.
You will probably find that by yourself ;)
Hope this help Rico