I think Max is pretty quick if you are intelligent about how you use it, like stick to the smallest pow2 size you can etc and don't fill the entire screen with particles etc. Plus write good code. You can definitely make a good game in Bmax that makes big money. At the end of the day most people would probably have more fun if they just got and made a game and didn't worry too much about a 10% speed increase by twiddling with the API or changing language imho.
Particles system
BlitzMax Forums/BlitzMax Programming/Particles systemThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.