Hi Mortiis,
Thanks for that, However, I still get the last ship in the list detected,
The little bit of code I placed in the For next loop was,
If EntityInView( S\SIMAGE, camera ) = True Then
Shipseen=1
Else
shipseen=0
End If
The S\SIMAGE element in the type holds a sprite as below,
S\SIMAGE = LoadSprite(SIMAGE$,7)
Not sure why its not working...I will have another go...
Thanks for that, However, I still get the last ship in the list detected,
The little bit of code I placed in the For next loop was,
If EntityInView( S\SIMAGE, camera ) = True Then
Shipseen=1
Else
shipseen=0
End If
The S\SIMAGE element in the type holds a sprite as below,
S\SIMAGE = LoadSprite(SIMAGE$,7)
Not sure why its not working...I will have another go...