Looks like your aim was to start a thread full of people's unprovable opinions, Flame, so good job. ;)
I haven't read the full article that you can get to from your link, but it sure looks like what he said was more along the lines of, trying to push the envelope on 3D games and make it work with all the PC variations is a giant pain in the ass, and it is easier and more profitable to just go to console. Which to me says, the halcyon days of huge budget, gorgeous 3D games being common are behind us. Sure.
Saying PC gaming is dead is just incorrect. People play games on the PC constantly - casual, MMO, and (in much smaller numbers) indie games. Developers make money on making those games every day. If your are saying that we won't see lots of games like ID makes, and that people can't run gigantic companies of 100 developers making them - then sure. But if you actually mean that gaming is dead on the PC, that's far from correct. People just aren't developing and buying the games you think they should on the scale you think they should.
One of the biggest issues in metric tracking right now is that there are no good statistics for those types of games I mention above. NPD does all its stuff via big box stores, GameStop, etc. Most MMO's and casual portals are coy with their subscriber base, the games themselves distort the traditional retail picture because you buy one and play it for (maybe) years, and no one is collecting sales from indies.
EDIT: Removed a cheeky comment at the end. :)
I haven't read the full article that you can get to from your link, but it sure looks like what he said was more along the lines of, trying to push the envelope on 3D games and make it work with all the PC variations is a giant pain in the ass, and it is easier and more profitable to just go to console. Which to me says, the halcyon days of huge budget, gorgeous 3D games being common are behind us. Sure.
Saying PC gaming is dead is just incorrect. People play games on the PC constantly - casual, MMO, and (in much smaller numbers) indie games. Developers make money on making those games every day. If your are saying that we won't see lots of games like ID makes, and that people can't run gigantic companies of 100 developers making them - then sure. But if you actually mean that gaming is dead on the PC, that's far from correct. People just aren't developing and buying the games you think they should on the scale you think they should.
One of the biggest issues in metric tracking right now is that there are no good statistics for those types of games I mention above. NPD does all its stuff via big box stores, GameStop, etc. Most MMO's and casual portals are coy with their subscriber base, the games themselves distort the traditional retail picture because you buy one and play it for (maybe) years, and no one is collecting sales from indies.
EDIT: Removed a cheeky comment at the end. :)